This year I turn 50 and reflect upon my indulgence in the hobby of roleplaying gaming, and I feel pretty good about it. I don't just act out a role, I'm making homebrew content and selling it, and could do more if real life would calm down.
One of the things I reflect on is GMing loosely, and I'm getting fonder of it. I'm not a kid or a college student, and the people I play with tend to be busier than ever now. In the New Economy we often have to take on odd hour jobs to make ends meet, and it's just more increasingly true that we're less and less likely to complete a two-year campaign together.
So...go for a rich experience! Allow that homebrewed quirk, that special piece of equipment, that extra proficiency that isn't strictly by the book. Be open that you're deviating from convention play, they can't take their character sheet to a Hall and fit in, but how often does that happen, really?
Above all allow published third-party content like what I sell on DriveThruRPG.com as CougarShadow Press LLC. Bend it. Play with it. Make it fit your vision, but allow a unique and stylish roleplaying experience at your table. You'll have fun with it.
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